AI Engine Packet Switching Tutorial¶
Introduction¶
AI Engine kernels can share a single processor and execute in an interleaved manner. In addition, they can also share multiple stream connections on a single physical channel. The explicit packet switching feature allows fine-grain control over how packets are generated, distributed, and consumed in a graph computation. Explicit packet switching is typically recommended in cases where many low bandwidth streams from a common programmable logic (PL) source can be distributed to different AI Engine destinations. Similarly many low bandwidth streams from different AI Engine sources to a common PL destination can also take advantage of this feature. Because a single physical channel is shared between multiple streams, you minimize the number of AI Engine - PL interface streams used.
This tutorial walks you through the steps to create window interface AI Engine kernels that share the same AI Engine - PL interface streams (step 1), to create designs with float and cint16
data types (step 2), and to create packet stream interface AI Engine kernels that share AI Engine - PL interface streams (step 3). The AI Engine kernels are different in these steps. In particular, packet stream interfaces and associated built-in functions are introduced in step 3. The graph construction is covered in detail in step 1 and step 3 (only with differences). All these designs share the same PL kernels that are introduced in step 1. The PS codes for these steps are similar; this is covered in detail in step 1 and step 2 (with differences).
There is a limitation in the current version of the AI Engine tools that only integer format values are supported in data files for the AI Engine simulator. Details on the data format and how to convert data from other types to integer format are covered in steps 1 and 2.
IMPORTANT: Before beginning the tutorial make sure you have read and followed the Vitis Software Platform Release Notes (v2021.1) for setting up software and installing the VCK190 base platform.
Before starting this tutorial run the following steps.
Set up your platform by running the
xilinx-versal-common-v2021.1/environment-setup-cortexa72-cortexa53-xilinx-linux
script as provided in the platform download. This script sets up theSYSROOT
andCXX
variables. If the script is not present, you must run thexilinx-versal-common-v2021.1/sdk.sh
.Set up your ROOTFS to point to the xilinx-versal-common-v2021.1/rootfs.ext4
Set up your IMAGE to point to xilinx-versal-common-v2021.1/Image.
Set up your
PLATFORM_REPO_PATHS
environment variable based upon where you downloaded the platform.
This tutorial targets the VCK190 ES board (see https://www.xilinx.com/products/boards-and-kits/vck190.html). This board is currently available via early access. If you have already purchased this board, download the necessary files from the lounge and ensure you have the correct licenses installed. If you do not have a board and ES license please contact your Xilinx sales contact.
To target the VCK190 production board, modify PLATFORM
variable in the Makefile
(s) to:
PLATFORM = ${PLATFORM_REPO_PATHS}/xilinx_vck190_base_202110_1/xilinx_vck190_base_202110_1.xpfm
Objectives¶
After completing this tutorial, you will be able to:
Construct a packet switching graph
Understand the packet format for packet switching
Write an AI Engine kernel that handles packet stream explicitly
Design PL kernels for packet switching
Write a PS application for hardware and hardware emulation flows
Steps¶
Step 1: Construct an explicit packet switching graph with window interface AI Engine kernels. PL kernels and PS code for the system design are also introduced. See details in Window-Based AI Engine Kernels.
Step 2: Special consideration on float and cint*
data types. See details in Window-Based AI Engine Kernels with Mixed Data Types.
Step 3: Introduce the packet stream interface and built-in functions for AI Engine kernels, which allows you to fine control how packets are decoded and constructed. See details in Packet Stream-Based AI Engine Kernels.
Note: In this tutorial, a Makefile and instructions are provided. For detailed information about AI Engine tools commands, see the AI Engine Documentation.
Hint: In this tutorial, the designs are self-contained in each step, but the steps refer to previous steps. Therefore, it is highly recommended to start from the beginning and progress to completion.
Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
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